It is less open world than that of titles like Bethesda's The Elder Scrolls V: Skyrim or Fallout 4, and more comperable in scale to Obsidian's past titles like Knights of the Old Republic II and The Outer Worlds, set up "as a series of interconnected and open zones that players can explore at their own pace." The scope of the game is "more focused on depth than breadth," with a focus on narrative, stories and companions. This mindset carries over to weapon upgrades, where the developers aimed to have fewer but more meaningful upgrades between weapon tiers, so that the difference between two different weapons is more apparent to the player. As you level up, the focus is on unlocking abilities rather than putting points into stats to grow stronger. There are several ability trees to progress through, but the player isn't restricted to a specific class or playstyle. The game is systemic, where elements like water and lightning, fire and ice, etc interact with each other. You're free to dual-wield weapons, and wield both magic and melee simultaneously. The player may approach combat encounters any way they desire, and can mix-and-match combat styles at a whim. The game uses a first-person perspective with a focus on visceral real-time combat using traditional melee weapons (swords, maces, shields, etc.), ranged weapons (bows and arrows and firearms), and casted magical spells. As the forces behind this ancient secret aim to tear apart the island and your soul, it falls upon you to save both. You encounter danger, adventure, and secrets that gradually unveil an ancient and perilous secret threatening to destroy everything. In the game, you assume the role of an envoy from the Aedyr Empire, who is tasked with investigating rumors of a spreading plague corrupting souls on the distant island of The Living Lands.Īs you delve into the mysteries of the Living Lands, you discover a personal connection to the land itself. The game looks to be designed somewhat in the style of the Elder Scrolls games, if early footage is anything to go by-it was announced prior to Microsoft acquiring Bethesda, and Obsidian was the studio behind Fallout: New Vegas, so it has considerable experience in the genre.~ Description from the official website, following the release of the gameplay trailer Like Pillars of Eternity and its sequel, Avowed takes place in the fantasy world Eora. You will have swords, shields, pistols, magical spells, and more at your disposal, including the ability to dual wield, creating a vast number of combinations to choose from." "We’ve incorporated a host of ways for players to fight the flora and fauna of the Living Lands. "First-person combat has been a huge focus for us," Obsidian studio head, Feargus Urquhart said in an Xbox post. The trailer also provided a look at a series of lush environments, as well as fantasy monsters, skeleton enemies, and gruesome-looking bears. "You're either here to save us or destroy us," a character says in the trailer, suggesting that the people in Avowed are afraid of the power the protagonist wields. Now Playing: Avowed Reveal Trailer | Xbox Games Showcase 2023 By clicking 'enter', you agree to GameSpot's
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